workinprogress in 3D Art

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Updated grass shader

Hi! Today I have been working on optimizing the Helmet mesh. The High Poly was around 5,300,000, Mid poly at 78,000 and the final Low Poly at 27,000. Still very high for an accessory, but I don't think I can't get it lower without losing too much detail.

It's granulated!

This week our team worked on a new animation for a special alien day at Cosmo's Quickstop!

#indiedev | #indiegame

Hi everyone! I have been retopologyzing and baking my maps. It's still a work in progress, I would like to optimize much more my models to lower the poly count, especially the helmet that is still crazy high. This is how it looks so far...

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Two Handed "Heavy" attack animation - test render.

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Level/Act 1 presentation,what do you think? #indiegame

Trying to make a cover for the game #coverart #solodev #indiegame #adventuregame

Hey guys,

We've been working for months (not full-time) on a prequel for Hidden Protector ROADTRIP, we are still early on production, so there are a lot of place holders for now :

https://gamejolt.com/games/hiddenprotector_roadtrip2/571362

You are a samurai that can wield multiple fighting styles: melee, archery, and magic. #action #adventure with #rpg feel. has to escape a maze with the help of a flying orb and has a lot of plot lines.
Demo on Itchio https://gacrivastudio.itch.io/awaken-the-time

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#arcade #actiongame The game has unlimited Levels, each time you start the game or finish a level the character color will change. Demo on Itchio:
https://gacrivastudio.itch.io/falling-torture