Games in Cafe Dot

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! Got it going in an arc. Now I just need to adjust the speed at which you adjust it, and store the values.

Not sure if I want to return to the version where the power increases and decreases automatically, or if I should let you control it.

It's not fancy, but it works.
After many iterations, slowly making the UI smaller and smaller
I think I'll either add fishing spots, or have some fish shaped blobs randomly appear that you have to try hit with the indicator, otherwise its infinite fish

Added some slight particles to this

Now back to working on the UI

Whoops! Now they all dance!
Makes me very happy I can just press a button and this happens

Heheheh IT HAD TO BE DONE.

I saw someone else's indie game with their character dancing so I had to add one too, that and I have had this dang song stuck in my head since the show.

iykyk

Well it's 6 am, but I think I've got it. I have broken the Reaction System for NPC's, but I can now chain Reactions/emotes together so that will be handy for cutscene type things!

[COFFEE GOT! ]

7 am, gotta sleep!!!

Here's the Fishtank UI rework so far!

Still a few things left to do, and a couple fixes but I'm happy with it!

Finally got the animations implemented on my Portal Snake game!

I can't believe how HARD it was to make these work correctly but I'm happy they're doneeee

It's 6am so I gotta sleep BUT
Fishing updated!
Now you can add Bait from the Inventory (and remove it)
Both catching a fish and one escaping consumes 1x Bait.
Tomorrow I might actually work on the UI.