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Goblin GameDev Progress Post is up for March!

I hope you're doing well! https://www.patreon.com/posts/123891182

Thanks for the support everyone, it really helps me out a lot!

Keep being awesome!

(will do the GameJolt version as soon as I have a chance to fix gifs!)

Quick bump of last months #GameDev Progress Post before the month ends! Should have this months done in time for Friday/Saturday! https://www.patreon.com/posts/121457824

I hope you're all doing well, please look after yourselves and keep being awesome!💚

#indieDev

The demo is out for my dungeon crawler!

let me know what you think!
https://gamejolt.com/games/darkmyth/983026

Figured out why the Cave Stairs keep disappearing

One of my debug hotkeys...I keep hitting by mistake, makes new nature, which doesn't work in The Caves BUT one it does deactivates everything out of view

URGH, button REMOVED!

slep time

It's 6am, I should probably give up for now I'm so close to being done Just need to figure out a couple issues [cont]

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Did a huge overhaul to how Water is done, including surfaces, shaders and technically a clipping mask (I dunno if it's legit one, but it does the job)

Look at my cool new water!

Now I need to sleep so very bad. It's been 3 days of this nonsense

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"Just a box"

Happy March everyone! I hope you're all doing well! Worked on magic, enemies and making things more efficient this month!

Testing out Mulit-shot magic, I like it but I'm not sure if I'll use it.
Maybe as a charge attack?

Changed how the Leech skill works.
Instead of it being just data, it makes a Magic Object, which approaches the creator.
This gives you a chance to kill the enemy before they get healed.

Might make it so you can kill the Object too? Might be too broken