Games in Cafe Dot

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Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.

Also working on making it so Orbit spells have a charge effect to change the amount.

New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.

HUH! Are worms bugs? Because I've got a bug here...

Infinite WORMS!

New traps!
(Don't have a UI element for BURNING Status yet though)

Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...

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a new area - the highway

and a new ally joins the army

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collection screen for viewing units, tree screen for viewing upgrade trees and unlocking variants, and an xp system to go with it

yes, xp is sewage (shitwater shall be the official term)

WAIT!?

I got it working?! And so soon after thinking of it too!

The water shader has the land added to it with subtract blend(removing the land area), so I just have to add the pond back in with the add blend! BOOM! Ponds with water!

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menus, save system, unlocking, game over

next will be figuring out the xp system for unlocking upgrades, and a collection screen to view allies and enemies

the map menu, aka the level selection screen

systems currently being worked on