Games in Cafe Dot

Doing a rework of my Magic System to make it modular, so you can have any element as a Projectile/AoE/Orbit, instead of each being set as they were.
Also working on making it so Orbit spells have a charge effect to change the amount.





















New plan, gave up on trying to math out the spread based on the existing ones and instead added a charge to choose how many magic orbs to spawn around you, and also added a slow move from the centre out.




















HUH! Are worms bugs? Because I've got a bug here...
Infinite WORMS!












New traps!
(Don't have a UI element for BURNING Status yet though)























Adding Spike Traps for Dungeons and...urm I might have forgotten a check or two...































collection screen for viewing units, tree screen for viewing upgrade trees and unlocking variants, and an xp system to go with it
yes, xp is sewage (shitwater shall be the official term)

























menus, save system, unlocking, game over
next will be figuring out the xp system for unlocking upgrades, and a collection screen to view allies and enemies

the map menu, aka the level selection screen
systems currently being worked on