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Mob locks work!
Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

Nothing I make will ever be better than the tiny birbs

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.

Does this water look better?
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  23 votes Voting finished

Updating water, added some stuff to make things more visually pleasing. I think I need the tint back or maybe to try different blending. Kinda want to try a displacement map again instead of the directional movement? Need to find that again. (laptop gif)

In a Evil World... Chaos Begins.

https://gamejolt.com/games/runes/1031132

Happy November everyone! I hope you all had a wonderful October!
Mostly optimisation and reworks this month.

https://www.patreon.com/posts/141102397