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THE NUCLEAR UPDATE!!
welcome to public beta v0.5.0

introducing:
- POWER PLANT: a new stage
- 4 new trashies
- 3 new exterminators

(repost, forgot to add communities)

minor update coming soon (v0.5.1)
just a few balancing changes
and bug fixes

while thats coming..
which trashie would you rather see a new variant of first?

  19 votes Voting finished
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Reworking the culling system so The Underground and the Caves uses a chunk system like the Island

update incoming..

come watch the trailer premiere
on december 8 at 8pm (utc+8)

https://www.youtube.com/watch?v=w3ljgRBeogI

the nuclear update!! (v0.5.0) - trashmageddon: RECYCLED
download tutorial!!https://www.youtube.com/watch?v=YAd_dgD6PUI
https://www.youtube.com/watch?v=w3ljgRBeogI

I now have working Vertical Gates!
Also reworked the build code so that the Wall parts are automatically built either side of the Gates, saves me having to work it out each time.

Mob locks work!
Activating the Beacon locks the gate and spawns mobs, killing them all grants a reward and unlocks it letting you out again!

Adding a key system for Gates and stuff (on top of the existing Button system which is now over-rided by keys) I can also have other conditions like a specific number of enemies need to be killed before they open.

Need to fix the collision detection.

Nothing I make will ever be better than the tiny birbs

Quick and dirty Quest system and UI. No idea how to do strike through text so I just added [DONE] to the completed tasks.

Added more underwater stuff. They aren't too visible. Some of them look a little weird though, I dunno maybe I need to mix the up instead of having single ones.