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I was bored and started working on a Hollow Knight engine, a scuffed one.

I used some Castlevania assets because I don't like working with just "hit boxes"

I guess this is just a varient of my other metroidvania movement engine thingy.

A behind the scenes look at the game!!!

SURVIVAL MODE?

-The Pause Menu Added!

(Work In Progress)

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Una demostracion de lo que llevo

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[WIP]

using a Decoy Daisy to jump across 'blank spaces' will be a huge part of your flower shop exploration.

thanks for the 12.1K views!!! I APPRECIATE IT SO MUCH, THANK YOU ALL.

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First interaction with Jejune

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"Dungeon of Keys" is our latest open source example on The Reactor! Think Frogger like! #MadeWithFusion #Indiedev #80s #arcade #Clickteam #CF25

https://www.patreon.com/posts/137975611

In today's Fusion3 blog we discuss Auto Compiling and the new Shader Editor! #MadeWithFusion #Fusion3 #Indiedev

https://www.patreon.com/posts/fusion3-blog-137895395