All Posts in Devruary

Share your creations!
#Devruary: Use structured project management tools for stakeholders and visual or social channels for community engagement.
#Not_so_Minutely_Timeline: 5:19 AM.
#Not_so_Dately_Journal: 23/2/2026.

Lunch break!
#Devruary (day 19):
I always get burnt out when I spend too long trying to fix one issue/bug knowing that I got many more to fix, so I usually just work on smaller stuff in the game and later come back to that big issue (also motivation).
The Stories of Nuclear Type Crew.
#Devruary: code is read more often than it is written, making clarity, documentation, and simplicity far more valuable than cleverness.
#Not_so_MInutely_Timeline: 7: 00 AM.
#Not_so_Dately_Timeline: 22/2/2026.
Dev taught me the hard way: don’t love your game for what it is—love it for why players care. Fun, challenge, and engagement guide everything I build.





