game_development in Indie Game Community

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Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[7: Visual Story Event Conversation/Cutscene Pt. 2]

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

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Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[6: Visual Story Event Conversation/Cutscene Pt. 1]

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

Loading...

Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[4: Custom 'Mode7' Map Scene, a Battle]

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

Loading...

Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[3: Custom Shop Scene]

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

Loading...

Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[2: 'Event Battle']

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

Loading...

Footage from (on hiatus) RPG Maker MV project:
Sin Tax - Welcome to the U.S.B.
[1: Title Screen, Loading Game, Custom 'Puzzle' minigame]

RPGs were too big for me to make alone.
Someday, I'll return Sin Tax to do this in another genre/engine.

DMC Combat System In Unreal Engine | Hack And Slash | Update #01 This combat system I made in Unreal Engine inspired from Devil May Cry Game, Camera Shake is added to give the combat more vibrant and polished feel. https://www.youtube.com/watch?v=t2yTYpQTapo&ab_channel=GameBucks

DMC Combat System In Unreal Engine | Hack And Slash | Update #01
This combat system I made in Unreal Engine inspired from Devil May Cry Game, Animations used are mostly paid and controlled by control rig, All Logics are in...
https://www.youtube.com/watch?v=t2yTYpQTapo

Peep our dev blog to get an in depth look at all the development that goes into Kristala each month. Catch up on our newest issue right meow.

https://www.astralclocktowerstudios.com/post/kristala-game-dev-b…

Updated the death screen for the game.
Also added in the Ailuran translation below the English using the language our Lead Narrative Designer created from scratch.

Yes, we've created an entire language with its own alphabet for our game, how bout that?

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Although in TWW we will not have a map to locate us🗺️, a system of emotional balloons💬 has been implemented which will point out the important characters and locations