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Happy New Year + Update....
I really thought that if I could make the loudest audio tracks audible from 20% volume and the quietest audio tracks audible from 80%, that would be a good sound balancing practice. I'll have to rebalance the audio, and this time with some effects :3
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1Soooooooo
I'm playing around a bit with the gj API and Godot shaders, I'll experiment with threads and use a bit of my own creativity, then The Alpha version of the game will undergo some DNA changes :3
Also, @gamejolt
I'M COMPLETELY IN LOVE WITH UR API
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