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What!? Terraforming? In PowerPoint!? And it has the potential to actually be a tad faster than the same feature in "Animal Crossing: New Horizons", once mastered by PPT-gamers!? WHAT!? Like, we ourselves made this, and yet, we still can't believe it!
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JadeJohnson Industries News:
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Just testing-out our new "Quest-Room Engine", which lets you freely run-and-jump around as you work to collect items! We're pretty sure that this has never-before been done in PowerPoint, by literally anyone!
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Bebe's Art Studio: The Video Game — PowerPoint Interior Navigation Sub Engine Test - Official JadeJohnson Games Technology Showcase:
Now THAT's, the "Power", in "PowerPoint"!
We have officially updated this game's content-slash-age-rating to better reflect the more-realistic direction in which we want to take this new title.
During the game's bouts, do you want "Wrestle Camp 2" to have built-in commentary? Or would you rather have a better multiplayer experience, where you and your friends could battle-it-out in-game and verbally commentate together in real life yourselves?
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How To Better-Immerse Players Of Your PowerPoint-Games In The Worlds Of The Titles That They're Playing, Like We're Going To Do For An Enhanced-Variant Of AnnieMon Battle 11, Which Will Release On GameJolt As Soon As It's Ready Within The Coming Months:
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