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Next up, the caretaker of the ruins.
Eventually, I will re-create the hug scene as well, so stay tuned for that.


Here they are, Chara and Flowey.
I may rework floweys sprite a little so his head is a little taller, since in-game it kinda looks like he's looking up, then again, looking at the player would be creepy, and fitting for his character, at least somewhat.

The next installment in the 48-48 series is...
The first fallen human!
This is at least part of Chara's sprite.
There are a few more frames in the animation, you'll see them next post along with flowey.

Here's an in-game image.
Re-worked a lot of graphics for the game so far, still a lot to do, but already made some big improvements.
Not all rooms will have lighting like this, but a couple will.

YouTube
https://www.youtube.com/watch?v=uwt6Rk4Bp6Q
youtube.com
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https://www.youtube.com/watch?v=fbMS6PR3K0o
Just my concerns on RPG Maker MZ (As well as some minor whining on my commercial games smh), I also name drop a new project #gamejolt #gj #rpgmaker #rpgmakermz #gamedev #questions #concern #game #gaming #indiedev

YouTube
https://www.youtube.com/watch?v=fbMS6PR3K0o
youtube.com

So, I've got some more sprites to show you guys.
Haven't worked on them much recently, I just made this in a couple hours.
Tracing the originals helps.
The bone Sans is extra, and will not be in the game, it just looked cool, but theres no use for it.

So, RPG Maker MV uses a 48-48 grid for all its sprites.
Undertale... doesn't, and there's no way to upscale them without making them much worse, so I've started re-creating sprites in 48-48 style.
I don't have much experience, so feedback would be great.