All Posts in Thrall of Time Games Community

Share your creations!

Made it so you can throw Snowballs.

The collisions are a little off, because the only collision Goblins have is their feet, so I'm having the fudge the collision check

Eventually I'll add a proper hitbox

Basics of building movement is in place.

For now you can only swap walls and doors until I split the [valid place] code from the build code so things that need floor can't be moved off etc

House and Jobsite ownership is now in the Save System!

Orchards are now included in the Save System

Also a bunch of random bug fixes done last night;

-Fixed returning to the NPC menu from the Merchant menu.

-Fixed NPC's following you when leaving the Merchant menu.

-Fixed NPC's inventory update on item sell.

Updated Barometers to predict the Weather for their specific Chunk

I manged to get something done. Added a rotation option for Rugs, it took way longer than it should since I had to figure out the cropping for each angle, and I have the dumb.

Also added a Plush! It's the Mother Plantimal from a gamejam I did.

too sick to gamedev so here are some old progress gifs

RNG Goblin faces

OK OK!
The Amount part of the UI needs cleaned up, but it's all working!

You can now buy and sell items with the NPC's again!

Item value depends on if buying/selling, item quality and eventually Friendship!

Didn't get my coffee and now it's too late

Quick odd question.
When selecting an amount of an item from a menu, would it bother you if it didn't have 0 as an option?
There's no reason to have it, since you can just cancel out of the menu, but it feels kinda off?

  14 votes Voting finished