Goblin Game Dev Posts in Thrall of Time Games Community

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Orchards working with pathfinding update
now i slep

HMM! I was going to see how much work needs done to update Orchards to the new Pathfinding system but it seems like NPC Buy/Sell lists are broken.

Foresters should buy Shoots, not Seeds!

Good job I was planning on reworking them! But still

I don't feel great so I'm gonna have an early night. More Goblin gameDev tomorrow!

Please look after yourselves everyone!

Saving now saves Goblins appearance!

I went for this early because those variables are all setup (though I'm going to add move variation) and because I have to turn an array into a grid, save it, then convert back again. So it's a bit fiddly!

YOOOO Lets go! Goblin saved correctly, and was loaded correctly too, with sitting and everything! Didn't break the pathfinding!

Now to fill in the other data like name/job/inventory etc.
But first, cheeky nap and then food?

Headpats for all the Goblins!

Lets just save one Goblin as a test....

oh no

Happy December everyone! I hope you are all well and had a great November

Here's my GameDev Progress Post for the month!

All progress from the start link! https://www.patreon.com/posts/81674255

You can now talk to Goblins (and animals?) that are sitting in chairs or using other objects!

Edit: Also when you're in a chair!

Pretty sure I've got all the Goblin pathfinding working right now. Only issue is they look a bit confused when they don't have a task they can do. Instead of just having them stand around I've let them wander within range of the Jobsite...

Loading...

Hmm, my pathfinding/states rework is partially right.

I fixed farms but now sitting is far too infrequent (doesn't happen at all here) and Goblins can get stuck in chairs again

Update in the below!