Goblin Game Dev Posts in Thrall of Time Games Community

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Now back to mining!
I have it so when you bomb a Ore Wall,newly generated walls have a chance of being one too, but you might not be able to reach them.
So I'm gonna try figure out how to best make Ore Veins!

AH HA!

I can now Mine in the...well the Mines!

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Ok, here's how the current Cave and Underground autotiler looks.

Just made a super basic one for the Underground for now, shame I couldn't keep the old setup.

Basic Teleporter Menu works.
You can choose where you want to go when in the Underground, and whether to progress or leave when elsewhere.

You can tell the different areas by the tileset (just made one green for quick testing)

Edit: Added a circle particle

Still messing around with Particles, realised I could use part of the Teleporter animation AS a particle!

Pretty happy with how it looks!!

Looking into how to most efficiently use Particles in Game Maker.
-You only need a new SYSTEM when you want to have different depth.

-Make a new EMITTER for each object making particles.

-Make a new PARTICLE when changing multiple settings (speed/sprite)

GameDev Progress Post for February!

Happy March everyone! I hope you're all doing well! I think this is everything I got done this month!

Enjoy!

Hmm, A or B. Or both but for different Reactions?

  20 votes Voting finished

Fixed a bunch of stuff, and reworked some other code.
Goblins no longer get their arms stuck up after jumping.
Also made them more in sync for now, until I work out the Call and Response system.

Added a SHOCKED reaction.

Reactions happen for both Goblins simultaneously.

I'll add some variation so they don't react the same, I'm wondering if I should make it "Call and response" where one will do a reaction then the other will react to the reaction.