Finished in Unreal Engine
![](https://s.gjcdn.net/assets/f6fdf465.png)
![](https://m.gjcdn.net/fireside-post-image/900/22256214-ui8grw5b-v4.webp)
Amazing Character fanart Write`N`Fight by 焼鉄色.
Ryūnosuke Akutagawa and Ernest Miller Hemingway.
![](https://m.gjcdn.net/video-poster/900/22246576-gdugguze-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
A digital copy of myself - made with a 3D scan and Unreal Engine 5 Metahuman
#indiegamedev #unrealengine5 #metahuman
![](https://m.gjcdn.net/fireside-post-image/900/22148428-9sedd5d8-v4.webp)
- Game options are now always saved properly
- Moving characters are now stopping after being freezed by LatinAuthor's skill
- No more giant blocking Shakespeare
- AI shouldn't freeze after being knocked down now
- Even faster loading,better performance
kamoihito plays Write`N`Fight fighting game
![](https://m.gjcdn.net/embed-rehosted/250/124274-dq7kbdv5-v4.webp)
![](https://m.gjcdn.net/video-poster/900/22080962-tzxtmtyn-v4.webp)
![Loading...](https://s.gjcdn.net/assets/76929a36.gif)
Write`N`Fight fighting game at the Steam Indie Fighting Game Fest Apr13-17
DBFZ World champion CAG / GO1 (Pro fighting gamer for CYCLOPS, Osaka) plays Write`N`Fight fighting game
![](https://m.gjcdn.net/embed-rehosted/250/123133-x6gpjg4s-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/21879116-uxykmwuy-v4.webp)
So I rendered Level Fun from the Backrooms.
Apps:
Unreal Engine 4 (Putting stuff together and lighting and rendering)
Blender (Modelling each individual object)
EXベーコンエピ plays Write`N`Fight fighting game
![](https://m.gjcdn.net/embed-rehosted/250/122919-vpc97xax-v4.webp)
![](https://m.gjcdn.net/fireside-post-image/900/21858782-ktskcs9g-v4.webp)
So I decided to try and render a scene using Blender and Unreal Engine since I know a bit about 3D modelling.
I'm quite surprised with how it turned out, as it is my first time rendering a scene like this.
NOTE: The file was "kinda" huge (38MB 8K)