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What was wrong with the "Wrestle Camp 2" video-demo we posted earlier this morning?

  3 votes Voting finished
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Now, we can place moves by players or opponents anywhere, and soon, after we’re done building the first layer, we’ll be able to show the opponents who are throwing strikes back at you, instead of their random hands or feet just popping up out of nowhere!

  1 vote Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test 5 - Aw Yeeah, Baby, The Game Engine Is Back To Running As Smooth As Creamy Peanut Butter!

I mean, we can only export from PPT at 30FPS, but you can still see that it's WAY BETTER-now (minus the vid-player).

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test 3 - Every Basic Strike In The Game (Beta [We're Still Working On The Women's Kicks, As They're Too Graphically Demanding])

Seriously!? Wow, this video-player sucks! Across browsers, too!

  0 votes Voting finished
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Wrestle Camp 2 Generation XIII Move Engine Test - Day 1 - Kicks:

Yes, we know, the Desi-woman's legs're missing, it's a problem with the video-player.

Furthermore, the African-skin-toned male feet being a pair of exact Hispanic-dupes is fixed in-engine.

  1 vote Voting finished
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Wrestle Camp 2 - Full-3D AI Graphics Test - Ring Navigation

  0 votes Voting finished

How would you like all future episodes of "Wrestle Camp 2" to turn the game into a first-person wrestling-simulator?!

We could develop episodes much-more quickly, and you would be able to experience wrestling-themed gaming like never before!

  1 vote Voting finished

Alright, the Jaders™'ve spoken. What's wrong with the new entrances for Dr. Bradley Cutler, M.D., and Dr. Joby George, M.D.?

  2 votes Voting finished

Did you know that "Wrestle Camp 2" for "Custom Switch" runs at up-to-twenty-four frames per second on the NVIDIA GeForce MX-150, a huge improvement over the minimum of four frames per second from the original PC version on the same chip?

  1 vote Voting finished