gameplay in Baldi's Basics in Education and Learning

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I gave Sans a simple movement AI that lets him chase you if your room is close enough to his.

It's very basic for now, but I can expand on it when needed e.g. When he needs to go up and down layers and making sure he only goes to existing rooms

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Yet Another Mini Update

Added a few more items you can find in the article and redesigned Diet KSODA

I have more KSODA's planned for a KSODA Vending Machine type thing (Having KSODA's that can't spawn naturally, mainly fruit ones & water)

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Another Mini Update

Added two more items, one more useful than the other...

Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.

Once more, the new item descriptions are in the article.

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Mini Update

Made items usable and added 3 BSODA variants to use that you can find around the school.

Also started experimenting with room transitions which are coming along nicely.

KSODA (Ketchup Soda) Variants are in the article along with their ability.

How does the new optimized lighting and graphics look in my Unity3D game? Any feedback or suggestions on the lighting and overall graphics would be really appreciated!

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Progress so far:

A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)

I'll be focusing on making a traversable map next with placeholder backgrounds like shown.

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THE POWERS HAS BEEN OUT!

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First Prize Pushes Me Right Into the Baldi!

WOW! I CANT BELIEVED I FOUND 2025 YTPS!