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Sans' Basics in EXP and LOVE
27 days ago

I gave Sans a simple movement AI that lets him chase you if your room is close enough to his.

It's very basic for now, but I can expand on it when needed e.g. When he needs to go up and down layers and making sure he only goes to existing rooms




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A Not So Mini Update

I got a menu working and some dialogue done between yesterday and today!

And I also made a game over screen trying to mix Baldi and UNDERTALE's Game over screens

(Pause if you want to read anything I go through it pretty quickly)

Another Mini Update

Added two more items, one more useful than the other...

Also added a check for a glitch I found. It deletes any active items (e.g. a KSODA Spray) when you move rooms.

Once more, the new item descriptions are in the article.

Made a 3D engine in Turbowarp in the last hour or two.

No real reason, just felt like it...

It sucks really bad and I definitely won't use it for anything with how low-quality it is, but I'm still proud of it.

The Knightling launches on August 28! Wishlist it now so you don't miss out: https://bit.ly/KnightlingSteam

To celebrate the game's impending release, we've added The Knightling Pack and The Knightling Community Pack back to the Shop!

I've wanted to make a Baldi fangame for ages now, and despite being stuck in Turbowarp I figured it couldn't hurt to try?

Main problem is the AI is dumb, as shown, and I don't know how to make it search or chase without running into walls

Can anyone help?

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

Mini Update

Made items usable and added 3 BSODA variants to use that you can find around the school.

Also started experimenting with room transitions which are coming along nicely.

KSODA (Ketchup Soda) Variants are in the article along with their ability.

Yet Another Mini Update

Added a few more items you can find in the article and redesigned Diet KSODA

I have more KSODA's planned for a KSODA Vending Machine type thing (Having KSODA's that can't spawn naturally, mainly fruit ones & water)

DELTATRAVELER - v3.1.0 Preview Build 6

Progress so far:

A functional Frisk along with UI elements including stamina, inventory and the titular Sans (Also coded the ability to do the Frisk dance for fun)

I'll be focusing on making a traversable map next with placeholder backgrounds like shown.