General in Battlefield

Adapt and overcome!

Working on some more battlefield style destructible buildings in unreal 5

I used chaos geometry collections for this, and so unlike battlefield, each piece is individually simulated, and much more dynamic. Check the vid in the article to see what i mean.

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Been working on an FPS side project in UE5, and decided to throw away way too much of my life and make a battlefield style destructible building. IMO the physics might be better than battlefield lol, but DANG LOOK AT THEM WALLS CRUMBLE

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These gamertags kill us, we can never focus!

- https://www.youtube.com/@Wheelassassin

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He's right there bro, careful!

- https://www.youtube.com/@Wheelassassin

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We single handily ended the war

- https://www.youtube.com/@Wheelassassin