All Posts in Castlevania

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This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.

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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.

Very inspired by Momodora RotM and Hollow Knight

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Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!

I also learned how to zoom videos in my clip editor.

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Wishlist Mainasutto now on Steam!

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An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).

Those blurs are now optional in the settings.

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https://store.steampowered.com/app/2580170

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Last month I reworked and reordered all the settings and accessibility sections in the pause menu.

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https://store.steampowered.com/app/2580170

Or Join the Discord Community to get weekly updates!
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Working in late Act 0 content and finally replaced the corruption barrier sprites!

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https://store.steampowered.com/app/2580170

Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord

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Changed the old hit collision vfx to be more dynamic and adaptable to the hit angle.

I think it would look much better now!

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https://store.steampowered.com/app/2580170

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Groovy Tears

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So I finally reworked the "Souls" system. It works now similar to Castlevania AoS/DoS, but with some gameplay tweaks.

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Case-sensitive font is a bit larger than the original font and that's good for players but bad because I have to rework some of the game menus

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170