

Post GameDev things!
Reworked the Cyborg Boss Battle in Ultimate Reality! For more info you can check it out here: https://gamejolt.com/games/ultimatereality/406940/devlog/complet…
A preview version of Dagger Master is now published. It's incomeplete, but I thought it will be great to get some feedbacks on how to move on. #roguelike #retro #action


After all these new backgrounds, I created now a small funny interactive visual effect.
You can choose any background you like and let balloons spawn in it. They inflate, rise into the air and explode, either by clicking on them or at max height.
Upgraded to Unity 2020. That forced me to redo the post processing XD Well here we are. I think it worked out!
https://www.youtube.com/watch?v=S1tAZ_Iz6B4
Made my own water shader using ASE. Based on multiple water shader tutorials.
YouTube
https://www.youtube.com/watch?v=S1tAZ_Iz6B4
youtube.com
https://www.youtube.com/watch?v=5e9CuNkaBmY
Recently I've been experimenting with some vector art for the backgrounds in my upcoming game, might settle with something of the similar sort
YouTube
https://www.youtube.com/watch?v=5e9CuNkaBmY
youtube.com
https://www.youtube.com/watch?v=D63xy7sXStk
A new beautiful level from Kesha Astafyev: https://behance.net/spoon_tar
It is now possible to join and observe a match that is already in progress by playing a deterministic replay.
YouTube
https://www.youtube.com/watch?v=D63xy7sXStk
youtube.com




Riverwood Devlog #4 - New Level and Announcement!




New #ParadoxVector environment art for #screenshotsaturday. Weclome to the Jungle and the Factory. Also, improved explosions!
Forest harvesting area selection is one of the new features introduced with the Dense Forest system, which introduces more roguelite elements to our city builder.
Learn about our design ideas behind the system in the first devlog:
https://gamejolt.com/games/against_the_storm/499552/devlog/devlo…

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