All Posts in Garry’s Lair: All things Garry Gabbage
Share your trashy stuff!
A friendly face at the door...
Gameplay footage (UE5)
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Some early soundtracks for my fangame id like to share:
All recorded and played by me with my Epiphone les paul classic. Edited in cakewalk. The first song is inspired by metallica's ride the lightning album. The rest are me overdubbing on a looper.
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So about the game's minimum requirements:
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I played @CircuitBoardProductions new game: Fazbear Factory! (https://gamejolt.com/games/Faztory/813670). I had a blast playing this, and you will too! I'm not the best commentator, and the game audio is way too loud, but it's the least I could do to promote the game.
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If you want a really unique take on FNAF 2 mixed with aspects of sister location and some of Scott’s later games, try @CircuitBoardProductions new game: Fazebear Factory. It deserves a lot of attention.
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I am just about done with the jumpscare sequence!
Things Added: SFX (Doors, robot, collision, etc.)
Alarm with blinking lights
Glass destruction simulation and particle system
The Todd head now gets impacted when the wheel falls off and hits it.
I honestly kinda like this vintage Todd render. Expect to see a lot of renders like this in Corrupted Files. The model aint good but the rest is...
Does having a goofy looking PFP make people think less of my projects, or hesitate to view them? I’m asking new followers especially.
14 votes Voting finished
Cool blender/unreal engine 4/5 tip: you can actually export physics simulations (liquids/physics bodies/more) as .abc files and import them into unreal engine to create resource low fake physic simulations. Read more in the article:
Anyone got ideas for gameplay mechanics for corrupted files? I already got some in mind, but I like suggestions too. (CF is a free roam fnaf fangame, think The Glitched Attraction Mixed with Tjoc and smaller aspects of security breach.)