Programming in Godot

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Game update

Finally finished the level up menu now it supports adding and upgrading any number of weapons

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It's Godoting time...

QUESTION FOR FAN FNAF DEVS!

do you make the rooms abstract or do you actually make an invisible mini map on the game scene? (and the animatronics move in actual 2d space?)

I started with abstract, but maybe its easier to code via real coordinates...

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Mass vs Weight in a vacuum

Did the health UI amd some scripting!

(Follow the game now in bio!)

EN: I wonder if this refactoring will even be useful in the long run or did I just spend my 2 days in vain.

UKR: ŠœŠµŠ½Ń– ціŠŗŠ°Š²Š¾, чŠø Š±ŃƒŠ“Šµ цŠµŠ¹ рŠµŃ„Š°ŠŗтŠ¾Ń€ŠøŠ½Š³ ŠŗŠ¾Ń€ŠøсŠ½ŠøŠ¹ Š² Š“Š¾Š²Š³Š¾ŃŃ‚Ń€Š¾ŠŗŠ¾Š²Ń–Š¹ ŠæŠµŃ€ŃŠæŠµŠŗтŠøŠ²Ń–, чŠø я ŠæрŠ¾ŃŃ‚Š¾ Š“Š°Ń€Š¼Š° Š²ŠøтрŠ°Ń‚ŠøŠ² 2 Š“Š½Ń–.

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).

According to the panel, the save function is working. I would very much like to test this theory, except now I'm having problems with the loading. I'll have to go back to another game where that works and see what I did

https://gamejolt.com/p/so-i-found-a-decomp-of-sonic-colours-ultiā€¦ To anyone who wants to make a 3d sonic game in godot

currently reconsidering fighting system in the game. i really want it to be more than just visual hit by clicking, like you've seen earlier