Programming in Godot
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Mass vs Weight in a vacuum
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Did the health UI amd some scripting!
(Follow the game now in bio!)
EN: I wonder if this refactoring will even be useful in the long run or did I just spend my 2 days in vain.
UKR: ŠŠµŠ½Ń ŃŃŠŗŠ°Š²Š¾, ŃŠø Š±ŃŠ“Šµ ŃŠµŠ¹ ŃŠµŃŠ°ŠŗŃŠ¾ŃŠøŠ½Š³ ŠŗŠ¾ŃŠøŃŠ½ŠøŠ¹ Š² Š“Š¾Š²Š³Š¾ŃŃŃŠ¾ŠŗŠ¾Š²ŃŠ¹ ŠæŠµŃŃŠæŠµŠŗŃŠøŠ²Ń, ŃŠø Ń ŠæŃŠ¾ŃŃŠ¾ Š“Š°ŃŠ¼Š° Š²ŠøŃŃŠ°ŃŠøŠ² 2 Š“Š½Ń.
Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).
https://gamejolt.com/p/so-i-found-a-decomp-of-sonic-colours-ultiā¦ To anyone who wants to make a 3d sonic game in godot
currently reconsidering fighting system in the game. i really want it to be more than just visual hit by clicking, like you've seen earlier