Game
Tsalagi

2 years ago

Mostly code stuff today. Did some camera work so it now clamps at the edge of each box so you can't see what lies beyond. Did some cleanup of the save/load functions. Having issues with general positioning (see article).


I wanted to do some work on the battle system, but I can't get enemies to spawn into the correct positions. The enemies spawn in; they are in the tree. But they're either stacked on top of each other or else spread out off the map. I tried using Marker3D and it at least keeps them on the same axis. I tried using straight Vector3() coordinates, but to no effect.

In similar fashion, I have a simple map where, at this point, the only thing that happens is the player spawns in at a certain point. It won't do it. The player will spawn in, but always at the origin, never at the instructed position. In another similar map, it will spawn on the right side of the map when the instructions clearly say the left. I don't get it.

If anyone feels inclined to help, I'm using G4.1.2, running Garuda Linux.



1 comment

Loading...

Next up

Doing some designing of the main village, mostly so I can get some connections in and get the next part of the opening cutscenes roughed in.

Behold my beautiful canoe!

Did some more work trying to fix up whatever went wrong and...yeah, let's just cut to the end where it didn't work

Started a new project, made some changes, derped around a little, made this cute little guy

Ha! Heh! Heh! Ha! It's over!

Decided to do some work on the save/load. Name, Chapter, and even Total Play Time CORRECTLY FORMATTED Will work on the chapter banners later. Free time formatting code below

Working more on Orphan Simulator, progress is coming along very, very well! Everyone think's Jack is directly based off Jevil, but truth be told it was completely coincidence and I just wanted to make a funny jack in the box enemy.

This game has gone through so many iterations it's not even funny anymore

Working on battles. A little different than last time, aesthetically, but still the same basic idea

My aseprite tree generator if finally out and panicking!

get the extension here: https://devkidd.itch.io/gentree

#aseprite #pixelart #gamedev #indiegame #indiedev

Lots of modeling the last few days. Got some houses made, remade some of my terrain blocks (rebuilt the harbor), and started on the NPC models. Also worked on the battle system and the follower system, now with 1/10th the code but 10x more efficient