Devlogs in IndieBr

Share your creations!

Nova atualização de Zombies: O Começo da Escuridão, versão 1.5.2. Novas melhorias e correção de mais bugs. Houve ajustes que deixam o jogo mais desafiador.



Eng: I just made a more finished version of the menu of my game ... What do you think?
ptbr: Acabei de fazer uma versão mais finalizada do menu do meu jogo... oque vocês acham?




I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame
PT-BR:



The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:


Ooooh yeah, I have some functional preeetty hidden easter eggs WAITING for you on my #indiegame
Update with them included coming sooner than later.
I really doubt anyone will ever find it, but it was worth making anyway
#indiebr
A small personalized shader to make repetitive patterns less visible. It is using #shadergraph and it's the same texture. Strength is excessive to make the difference clear. #indiebr #madewithunity







Spirit of Light is available on steam now! You can add it to the wishlist and buy the game!
The game was completely made in blender/Upbge!


ENG: Yeah... wasn't ready in time for the gamejam but at least I learned a lot :) (working in post-gamejam version).
PT-BR: yeah... não ficou pronto a tempo para a gamejam mas pelo menos aprendi bastante coisa :) (trabalhando na versão pós-game jam).
