Devlogs in IndieBr

Share your creations!

Nova atualização de Zombies: O Começo da Escuridão, versão 1.5.2. Novas melhorias e correção de mais bugs. Houve ajustes que deixam o jogo mais desafiador.

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Eng: I just made a more finished version of the menu of my game ... What do you think?

ptbr: Acabei de fazer uma versão mais finalizada do menu do meu jogo... oque vocês acham?

#indiedev #gamedev #devlog #plataformer #pixelart

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I created this nice shader in #shadergraph to keep the uv independent of scale. Also some randomness to make easy to build levels without looking so repetitive. Pretty proud if you ask me. #madewithunity #indiebr #indiegame
PT-BR:

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The next update of my #indiegame will not only bring bug fixes, but also some new levels and features. I really liked the light effect here, it is supposed to draw the player attention to the game mechanic. #indiebr PT-BR:

Ooooh yeah, I have some functional preeetty hidden easter eggs WAITING for you on my #indiegame

Update with them included coming sooner than later.

I really doubt anyone will ever find it, but it was worth making anyway
#indiebr

A small personalized shader to make repetitive patterns less visible. It is using #shadergraph and it's the same texture. Strength is excessive to make the difference clear. #indiebr #madewithunity

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um update corrigindo algumas falhas e acrescentando algumas features está vindo ai. Esse é um vídeo rápido que quem jogou a versão da jam talvez perceba algumas diferenças.
Quem sabe sabe ;D #devlog #indiebr

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English: Okay, since I haven't posted anything for almost a month... here a sneaky peak of what I'm working on...

Português: Ok, já que não postei nada durante praticamente um mês... aqui vai uma pequena espiada no meu jogo atual...

#gamedev #indiedev #2d

Spirit of Light is available on steam now! You can add it to the wishlist and buy the game!

The game was completely made in blender/Upbge!

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ENG: Yeah... wasn't ready in time for the gamejam but at least I learned a lot :) (working in post-gamejam version).

PT-BR: yeah... não ficou pronto a tempo para a gamejam mas pelo menos aprendi bastante coisa :) (trabalhando na versão pós-game jam).