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I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.

Alright yall, tomorrow you better try to have fun and eat well! And if you still have work to do, treat yourself while doing so (I am currently debugging the game with a very delicious frozen hot chocolate)!

I wish you all a Happy #Easter weekend!!

ATTENTION FELLOW ACTIVE DEVS:

Friendly reminder that it is best to post about your project on your own profile/game page.

I don't think it's considerate to discuss your games unprovoked in the internet space of an active dev.

Advice/rant in article.

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RTG: puzzle, arcade, sci-fi, software ray-racing

https://store.steampowered.com/app/4032050/RTG/

IMPORTANT GAME #UPDATE COMIN THROUGH!

May I present the FINAL stats of the Return to Eternity VN game!! My work has paid off in that the final size still sits pretty under a gigabyte, so the game should perform fine on browsers!

More details in article!!