All Posts in Indie Game Dev

Whats new?

I've gotten some work done on the boss, but I'm gonna work on the title screen for a bit. Here's how that's going!

#GameDev #IndieDev #PixelArt #RetroGames #Platformer #2D

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Aim more precisely!

All weapons are now more precise and laser sights make hitting tough fights easier!

Version 1.2.0 Patch notes:

All projectiles have a longer after shot frame (Added 10 ticks) to prevent constant projectile combo

Trojan Nerf: 'Darknado' animation is slower.

Yukira Buff: Special throw and 'Katsura Lotus' are faster.

Major Bug fixed

Getting to work on the boss fight for Level 1!

Here are the sprites!

Credits to @MARz-91112 and @Skully_Duck for the sprites!

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AI Update! Enemy vehicles now reload when ammo is low, instead of chasing you and risking running out. Smarter, deadlier - stay alert!

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Devlog 2 (HNSD Pre-Realese 1.5): UI Task in Pause Menu.

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🔥 First Gameplay Reveal of [Rock, Paper, Scissor]! 🔥

Hey everyone! Here’s a first look at our game. An action-packed multiplayer game with dynamic arenas and fast-paced battles.

Let us know what you think!

#IndieGame #GameDev #Unity3D #Multiplayer

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Devlog 1 (HNSD Pre-Realese 1.5): WBP_Tutorial

Temporary restoration of HNSD operation! During the release of the game there were difficulties with the passage, so HNSD Pre-Realese 1.5 will be released soon

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Boom! We've perfected the grenade throw - now you can hit enemies from even farther away with adjustable trajectories. Test it out and see the difference for yourself!