Indie Games in Indie Cross

the indie cross
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Lamp Street LightPost Series ModernUrbanLux LT1 N1

Lamp Street Moderns Urban.
Render Cycles, Low Samples.

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Pallets Wood Series Fiber Relics Content Group0 N2-5

Pallets Wooden.
Render Cycles, Low Samples.

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Proto GamePlay Unity - Simple Menus Scenes- Tactical decontamination Suit - Hazmat EchoToxicMan 3DModel. #hazmatSuit, #suit, #b3d, #blender, #unity, #game, #echotoxicman, #suitToxic, #charactert, #game, #unitySuit, #suitAssets, #assetsGame, #rigin.

Just released 1.1.2 version of The Rogue of Nexus!

A new, faster game mode is available: Adventure Mode or Campaign Mode? Choose your own style!

Several extra UI/UX polishing as well to enhance further the gameplay.

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

#roguelite #rpg

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Pallets Wood Series Fiber Relics Content Group0 N2-5

Pallets Wooden. #wood, #pallets, #woodPallets, #b3d, #blender, #b3dModel, #palletsWood, #unity, #game, #assets, #props#cycles.

Working on the incoming 1.1.2 update of The Rogue of Nexus

Several UI/UX polishing and improvements, the one on the screen is a feature that allows to not getting stuck among darkness, at night.

#WIPWednesday #roguelite #rpg

https://store.steampowered.com/app/3417340/The_Rogue_of_Nexus/

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Proto GamePlay Unity - Simple ViewRotation- Tactical decontamination Suit - Hazmat EchoToxicMan 3DModel. #hazmatSuit, #suit, #b3d, #blender, #unity, #game, #echotoxicman, #suitToxic, #charactert, #game, #unitySuit, #suitAssets, #Animation#rigin.

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Testing GamePlay - Lights Off/On Lamp Street Series LumixLu LT2 Group 2 N2 Lamps Clasic. Cycles - Low Samples. #b3d, #blender, #lamp, #light, #lights, #unity, #game, #props, #lampsLight. #blenderLights, #model#3dModels.

We’re honored to announce Ayasa: Shadows of Silence has been selected for Tokyo Game Show 2025 Indie 80!

Thanks for this chance to share our surreal horror journey with players in Japan
#indiegames

You can play it here: https://store.steampowered.com/app/3376920/Fractured_Balance

I’d love to hear your thoughts — whether it’s suggestions, feedback on mechanics, or ideas for improvements. Feel free to share them in the forums or comments. Every bit of input helps make the game better!