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Fractured Balance
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What do you think?

I tested the jam version and ended up not finishing it because the gameplay loop felt the same in all the stages... But I did get to the fourth stage.
Watching the trailer of the full version, it seems like you've already made several adjustments to the gameplay, and it looks much more interesting now.
Since it's a kind of "tower defense," have you considered adding towers to help the player? I think it would be cool so the player doesn't get overwhelmed by having to keep running back and forth across the room... BUUUT that's just my opinion, from the trailer it looks really good :)

Free

Fractured Balance (Jam Version)

Version: 1.0.0about 1 month ago
This is the Jam Release originally published for the Microjam, NOT THE FULL VERSION OR THE STEAM VERSION SHOWN IN THE DEVLOGS

Game Soundtrack

1 song

Sounds of a Dream (Main Menu Song)
 
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Keep the World Alive—Or Die With It

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The world is falling apart, and so are you.

In this fast-paced action-platformer, your health is directly linked to the stability of the world around you. Platforms crumble, spikes emerge from the depths, and the laws of reality begin to decay. At the heart of this fragile balance are ancient cores—mystical devices that prevent the world from collapsing into chaos.

But something is wrong.

A haunting swarm of floating magical skulls has begun attacking the cores. If they fall, so does everything else. Your mission: defend the cores, destroy the skulls, and repair the damage before it's too late.

Survival isn’t just about staying alive—it’s about keeping the world itself from dying.


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Steam Itchio


#platformer #survival #action #strategy #puzzle #metroidvania #comedy #adventur #retro #arcade #demo #free #undertale #hollowknight



teen
Cartoon Violence
Fantasy Violence
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I worked some more on the visual identity of Fractured Balance and here is the final result. I decided to go for a multi-layer parallax back and foreground Hollow Knight Style. Wishlist on Steam if you want to play this version: https://store.steampowered.com/app/3376920

I have been running experiments on how Fractured Balance can improve it's feel and look by adding a background and foreground, and this here is the first draft of the experiment

Implemented 2 fun mechanics:

1. Implemented: Dashing into a enemy instantly kills them

2. Implemented: Falling on a enemy kills them and resets your jump allowing you to jump on another enemy killing them

Wishlist here: https://store.steampowered.com/app/3376920/Fractured_Balance/

The full timelapse of me transforming the default Game Jolt Unity API UI into something that fits into my game here: https://youtu.be/12zvMBBbJgA

https://youtu.be/12zvMBBbJgA
https://youtu.be/12zvMBBbJgA
https://youtu.be/12zvMBBbJgA

I wanted to take the time, sit down and express what my goals are for the release of this game. (and before you ask why this is tagged with Hollow Knight and Undertale, I must ask you to bare with me) https://store.steampowered.com/app/3376920/Fractured_Balance/