All Posts in Metroidvanias
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This has been in the backlog since the first devbuild, but I finally fixed the depth issues with the ceiling decorations in the cavern scenes.
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Wishlist Mainasutto now on Steam!
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After some feedback about "floaty" player movement, I've iterated by adding some dynamic fall recoil and making jumps stop more responsively.
Very inspired by Momodora RotM and Hollow Knight
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Last month I added a small label to the save animation, and also changed the in-game cursor so it can be more visible now!
I also learned how to zoom videos in my clip editor.
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Wishlist Mainasutto now on Steam!
Please check out the 4th part of my blind playthrough of #9YearsofShadows
https://www.youtube.com/watch?v=FeqeZVRstaU&ab_channel=childofth…
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An error I made in the last builds was to add too much blur to a pixel art game (FOD filter, on-hit, foreground decorations, etc).
Those blurs are now optional in the settings.
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Wishlist Mainasutto now on Steam!
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I failed miserably but still check out the 3rd part of my playthrough of #9YearsofShadows
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Working in late Act 0 content and finally replaced the corruption barrier sprites!
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Wishlist Mainasutto now on Steam!
https://store.steampowered.com/app/2580170
Or Join the Discord Community to get weekly updates!
https://www.mainasutto.com/discord
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Changed the old hit collision vfx to be more dynamic and adaptable to the hit angle.
I think it would look much better now!
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Wishlist Mainasutto now on Steam!
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Finally re-implemented the "super hits" that move the player at high speeds when damaged for more than the 40% of max HP!
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Wishlist Mainasutto now on Steam!
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So I finally reworked the "Souls" system. It works now similar to Castlevania AoS/DoS, but with some gameplay tweaks.
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Wishlist Mainasutto now on Steam!