creation in mlp group





It's officially the end of Map Month! That means ALL the maps are IN the game! Foundations are set for all 600+ rooms you'll be exploring once the game comes out.
Take a peek at what's going into them with the Update here: https://www.patreon.com/posts/progress-report-96548962
This is it... this is the year #BattleGemPonies comes out... My entire #gamedev life has led to the number 2024 being on the title screen of my high school #ponymon dream game 🦄🎮
- Got 120 days left to make it happen! 😤🚀
It's officially been 2 years since the Kickstarter now and the Battle Gem Ponies dev team is happy to see things finally taking shape!
There's a celebration/progress report post on our Patreon blog to commemorate the occasion: https://www.patreon.com/posts/big-fat-2nd-88688631

Here is the defeat screen for the BGP FNF mod! 
I you are interested in helping me with the mod please click this link. https://forms.gle/AAyLb6jqAjmGGE527

Our biggest accomplishments this past month have been an improved animation pipeline and a functioning cutscene system.
The June BGP Progress Report has just landed!
Get ready for "Sprites, Camera... ACTION! 📽️🦄"
https://www.patreon.com/YotesMark
1BGP Ponymon Animations are Underway 🚧👷

It took about a month and a half, but ALL the pony sprite pieces have finally been drawn and as of right now I can begin the frame-by-frame animation process!
Should be done and in-game by April's end (we'll see how that goes 👀)




One of the main priorities of the game is making each pony character expressive and visually interesting. We want people to connect with them 🐴💖
Each pony is meant to be someone's favorite for multiple reasons, gameplay related or otherwise.

Wrapping up the weekend with progress on this guy 💀
With 10 left to go, I should be done with ALL Pony Sprite Pieces by Thursday (for reference, just showing this dude's head at 3 different angles took 40 mins)





Various Sprite Pieces of #BattleGemPonies made over the past week for #screenshotsaturday! 🖌️
About 20 more characters to go, then the REAL animating begins... 





