videogamedesign in Pixel Art

Post those pixels!
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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251111

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251111

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

The online build of Frank Simulator is now active!

(does not support save system btw because GameMaker depreciated the built in saves... )

https://gamejolt.com/games/spoopyfrankgame/1026946

https://gx.games/games/bgrnbn/frank-simulator/

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What would you do?

Steam Animal Fest is here and with it the long awaited release of the Friendliest Skunk's DEMO! Check it out for free, leave a review, add a wishlist and tell your friends about it!🦨💖💖

https://store.steampowered.com/app/3833330/The_Friendliest_Skunk

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GILL from Street Fighter - SNK vS CAPCOM - RIVALRY CONCLUSION

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#UnderwaterDiving 1.0.9 BUILD 22

You are an underwater diver surrounded by aggressive fish and minefields

USP: Energy <=> Life + Stamina + Oxygen

Watch 30s of #Gameplay 20251110

Available on #Steam:

https://store.steampowered.com/app/2178190/Underwater_Diving/

Working on the screen, trying to make it more understandable and without inscriptions.

#IndieGame #GameDev #SoloDev #IndieDev #GamejoltCreator #IndieGameDev #Godot #godotengine #WIP #match3 #RPG #Autobattler #PixelArt

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#NinjaScroller 1.61.8 BUILD 49

With DOUBLE JUMP & QUICK FALL ATTACK!

A challenging Pixel Art #ActionRunner game with a Retrogaming vibe

Watch 30s of #Gameplay 20251110

Available on #Steam:

https://store.steampowered.com/app/2150800/Ninja_Scroller/

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Little surreal story about mushrooms that i made for
#NarrativeJam

The game jam build (0.1.0) is out if you wanna give it a try!

Had a lot of fun and i do have some ideas on how to expand this experience later on...