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What!? Terraforming? In PowerPoint!? And it has the potential to actually be a tad faster than the same feature in "Animal Crossing: New Horizons", once mastered by PPT-gamers!? WHAT!? Like, we ourselves made this, and yet, we still can't believe it!
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JadeJohnson Industries News:
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Just testing-out our new "Quest-Room Engine", which lets you freely run-and-jump around as you work to collect items! We're pretty sure that this has never-before been done in PowerPoint, by literally anyone!
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Bebe's Art Studio: The Video Game — PowerPoint Interior Navigation Sub Engine Test - Official JadeJohnson Games Technology Showcase:
Now THAT's, the "Power", in "PowerPoint"!
How To Better-Immerse Players Of Your PowerPoint-Games In The Worlds Of The Titles That They're Playing, Like We're Going To Do For An Enhanced-Variant Of AnnieMon Battle 11, Which Will Release On GameJolt As Soon As It's Ready Within The Coming Months:
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The answer to your burning question is finally here:
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This is an alpha-test of "DeeJade™", our music-mixing-game, based on the Google Doodle for the fourty-fourth anniversary of "The Birth Of Hip-Hop".
Play the original title here:
https://www.google.com/doodles/44th-anniversary-of-the-birth-of-…
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We've done it! We spent most of our Valentine's Day bringing "JadeOna Infinity™" back from the dead! It was actually much-easier than we ever could have imagined! And now, we're even-further-along in its creation! Well, sans the clock, of course.
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