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What!? Terraforming? In PowerPoint!? And it has the potential to actually be a tad faster than the same feature in "Animal Crossing: New Horizons", once mastered by PPT-gamers!? WHAT!? Like, we ourselves made this, and yet, we still can't believe it!

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JadeJohnson Industries News:

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Just testing-out our new "Quest-Room Engine", which lets you freely run-and-jump around as you work to collect items! We're pretty sure that this has never-before been done in PowerPoint, by literally anyone!

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I swear to fart. If this game reaches at least 1GB, i will explode my PC. and uh, left a little sneak peek :D

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Bebe's Art Studio: The Video Game — PowerPoint Interior Navigation Sub Engine Test - Official JadeJohnson Games Technology Showcase:

Now THAT's, the "Power", in "PowerPoint"!

In "Bebe's Art Studio: The Video Game™", it will be almost-inevitable that, at-some-point, you will accidentally bring-about the end of at-least-one character's life. We just released a demo featuring the first-verse and -chorus of its "Game-Over"-theme!

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What is it like working for @JadeJohnsonIndustries ™?

Here's our official company-policy:

How To Better-Immerse Players Of Your PowerPoint-Games In The Worlds Of The Titles That They're Playing, Like We're Going To Do For An Enhanced-Variant Of AnnieMon Battle 11, Which Will Release On GameJolt As Soon As It's Ready Within The Coming Months:

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Here it is, the Xbox Trailer no one expected.