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We just added the intro to the score for the game's next trailer. The second part will feature Japanglish lyrics, complete with a melodic Anime-tie-in. Can you guess which Anime, based on the stresses; and rhythmic placement and pattern of its lyrics?

After almost-two-and-a-half years, we've finally updated the game-engine-hardware-tester. Now, you'll ultimately know for certain if your device will be compatible with the true final-game-engine whenever it releases!

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We had somehow totally forgotten about some improvements we'd previously made to the game-engine which'll make coding it, that, much easier. Thankfully though, we logged back into it today, and properly-finished its trailer; Samus's face, voice, and all!

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No issue with its development, but we totally underestimated the time it'll take to render Mishinguno's two models: Summer and Winter. Winter, the first one we're making, has already taken two hours, and still isn't even done yet. High-Performance's on!

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Should there be a glitch-reproduction-system in this game that allows you to encounter "Mishinguno", an AnnieMon sans an index in the game's lookup-table, which would test the true capabilities of your graphics-hardware?

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Any idea what PowerPoint-game-adaptation of which this might be a 2D-stage-map for its spherical-3D-layout? Hint: You can use the priorly-posted guide-on-3D-PowerPoint-cut-scenes to find out. Just download this image and follow those instructions!

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Please note: This video has no sound. There's nothing wrong with your speakers or ears.

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Do you have any ideas for things you will need to do to earn your date's trust and loyalty in "The Waifu Wheel"? Please submit any-multiple-of-twelve suggestions in a single comment. We'll let you know if any, and which, are already planned. Thank you!

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Here's a nice long demonstration of Shoofter™'s basic four-way-navigation-engine, so you can fully understand how much simpler it'll be to develop for once we release our new FPS-development-platform for PowerPoint!

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You may think that all those navigation-demos of "Shoofter™" were prerendered in some other program, but no! This entire series of sequences was entirely-manually-edited, in 3D, using nothing but PowerPoint's 3D-model-settings, and the Morph-transition!

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