Games in PowerPoint Developer Community



We got "Re-Call" to work in PowerPoint, although currently, in only its most basic form: where it'll always remember whatevr creations you've built in each cell of the map. It wasn't as easy as it looks, though, because Re-Call doesn't support 3D Models.


No, seriously: what could this logo be teasing?!


JadeJohnson Fails To Find All Five Mirages In His Own Desert Level!


DANGER AWAITS.
Five Nights at Freddy's: Dangerland | Teaser Trailer
(A FNaF Fangame made entirely in PowerPoint)


Jader News


Don't worry, the final build of "Medallion Of Jader" won't run this sluggishly; this version here uses fourty-nine-times the number of visual assets, due to initial-laziness. The real-game'll only use each resource up to twice: once per weapon and hand.


The frame rate in the video doesn't match the 144Hz screen, but listen to the audio: can you fire guns that fast in Call Of Duty on PS5? Heh, you sure as heck can, now, in PowerPoint!


Now you can either single- or dual-wield, with respect to both primary and secondary-hands!


It is now entirely possible to control Big Sean's "Push-Gun"! It features a magazine of up-to twelve rounds, and supports auto-re-loading via the non-VBA code found within the game-engine itself!