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Simple water physics that I implemented in my old project.

It calculates water resistance, buoyancy and applies water current force to objects.

#Unity #Water #Physics #Simulation #Drag #Buoyancy #WaterCurrent #WaterFlow

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A planet orbiting a star in orbits of different eccentricities.

A long time ago I wrote a script in Unity to simulate the motion of bodies in elliptical orbits.

#Unity #Programming #Planet #Star #Orbit #Orbiting #Elliptical #Elliptic

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Before learning Unity, I was trying to create a game using WPF (Windows Presentation Foundation). This is the main menu background (and it's the only thing that works).

Textures drawn in Inkscape.

#WPF #Game #GameDev #Programming #Inkscape #VisualStudio

3D Perlin and curl noise generator that I implemented myself in Unity a long time ago.

#Unity #PerlinNoise #CurlNoise #Programming

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"Ghost shader" I made a long time ago as an experiment in Unity.

#Unity #Shader #Ghost #Material #Transparency

Hello everyone, the bot is 65% complete. By the way, to popularize the bot, it will not only be in the form of software, it will be in the form of an API to integrate it into various new applications.

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Java go brrrrrrrrr

Hello everyone, we have a server where information about the bot and its development will be published!
https://discord.gg/hnwyty4n

Part of the first version of the bot site design.

Hello everyone, the development of AI is in full swing, but soon we will encounter a problem, and in order to solve it we need your help.

Donate: https://www.donationalerts.com/r/nullguy

Thank you.