Home Brew Devs in Retro & Homebrew Games

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End of Day 2 update!

Keep in mind a lot of the basic engine stuff is from a previous project!

The focus right now is recreating some of the levels that inspired this project, to be used as a "testing ground" before building original content. #nesdev

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30 days... 1 all-new NES platformer! Announcing...

🌞Super Sunny World🌞

Over the next month we are going to work start to finish on a BRAND NEW platforming game for the NES!

At the end of it, the game will immediately go on sale as a physical cart! #nesdev

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I've been continuing work on getting the Status Bar (at the bottom of the screen) to "seamlessly" transition between levels of my NES game.

It now works properly when transitioning in all directions.

🧵👇

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It might blow your mind 🤯 if you knew how many hours went into this simple little room transition, while keeping the status bar at the bottom of the screen.

I'd probably retire from #nesdev if I actually tracked my hours on this stuff! 😅😭

I'd really like to crank out a very simple NES platformer over the course of a month.

I spent lunch yesterday playing around with AI to generate some concept art for a main character and setting.

What do you think?

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For the last little while I have been working on screen transitions for my new NES game (untitled).

🧵👇

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Both down AND up screen transitions appear to be working in my new NES homebrew game. More testing required but an encouraging first attempt at the implementation. #nesdev

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Ever wondered how devs measure performance on real a NES, which has no dev kit? A common way is the change the "color emphasis" while an operation is executing, during rendering. This effectively draws colored bars representing how long something takes.

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Putting together the first bits of my vertical screen transitions on the NES. This will be similar to Mega Man, with smooth horizontal scrolling but vertical transitions will always happen at 1 screen high.

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Development on the 16-Bit port of Witch n' Wiz is very close to wrapping up, but I could use a couple "fresh eyes" to test the (hopefully) final build of the game in the next few weeks.

Join here: https://forms.gle/yJ7Qa7GYkDahxQbbA