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Pass-through-floors could add a fun new dynamic to the Super Mario Bros. 1 formula!
("Super Sunny World" is a new game being developed, from scratch, for the NES )







I’m trying to add a link to play the pre alpha. Let’s see if it works! https://atavistgames.itch.io/the-fallen-crown


(First post here!)Combat in The Fallen Crown is all about timing and a bit of strategy. Poor little slime never stood a chance…


Super Sunny World is 3 weeks old! Check out what features went in this week.
Super Sunny World is a brand new NES platformer in development.






















I was lucky enough to be the first guest on a brand new indie game podcast, "Indie Dev Game Break"! Give it a listen!
https://indiedevgamebreak.substack.com/p/matt-hughson-101-nes-no…






Here's a fun little NES programming trick I was shown tonight.
The problem: how to hide sprites that pass over HUD at the bottom of the screen?
The HUD isn't actually on a separate layer or anything, so how can I get sprites to go behind it? 🧵



















I'm making a new NES platformer over 4 weeks, and week 2 has just come to a close! 😱
Here's a recap of the features that went into "Super Sunny World" this week! More info about the project in my pinned post. 🌞







Ever wonder what 15 minutes of NES programming in C looks like?
Follow along as I implement collectible "flowers", for my new NES game: Super Sunny World! Flowers can be collected by walking on them, or bouncing a block below.












Added the ability to "smash" bricks in Super Sunny World!
I don't have "big and small" versions of Sunny yet, but eventually this will only be possible when Sunny is "big" but for now it works when she is small.














