All Posts in Together Jam
Still need to tweak the head but happy with the body.
Also, here's a portion of the LootLocker script that I'm using for leaderboard connections. I'm planning to release it for public use after the jam is over.
This is Gabrielle and Xena in a retro, SNES-era sprite format for the mini-RPG project that I'm working on. My graphic designer is an expert on the show and is going to include scriptwriting duties on top of this.
More progress on my Graboid from Tremors with procedural motion, LODs and textured in Unity
Checkout my poll - which I don't swear to honor though
#tomorrowjam #gamedev #tremors #graboid #procedural #animation #rigging #horror #monster
We finished the header for our Felix game page. I think it manages to perfectly encapsulate the feeling of the game.
Real-time Graboid for my Tremors game for #TogetherJam #gamedev #gameart #3D
I wrote a little bit of Lua code to interact with LootLocker from Love2D (or any engine that uses Lua) last night, but haven't got a project for the jam yet. I'm open for collaborations, though, if anyone still needs a partner who can code.
Must we use the 1990 version of Tremors or can it be a different one like the 1996 version or the 2020 version?