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Five Night’s At Nightmare’s Character Information

Nightmare Freddy

  1. Starts moving at night three 2am

  2. Nightmare Freddy comes to the door on the right side. Nightmare Freddy doesn’t disable anything in the office. But likes to leave he’s little friends behind.

  3. Nightmare Freddy leaves he’s friends the Freddles come in the office every time you forget to close the door, ones all three are in the office Nightmare Freddy jumpscares you. You have 5-8 seconds every time to close the door.

Nightmare Bonnie

  1. Starts moving at night one 2am

  2. Nightmare Bonnie goes to the vent on the left side. Nightmare Bonnie doesn’t disable anything in the office. But he is very very active on all nights.

  3. You got 8-14 seconds to close the vent door or Nightmare Bonnie jumpscares you.

Nightmare Chica

  1. Starts moving at night two 1am

  2. Nightmare Chica comes to the door right side. Nightmare Chica doesn’t disable anything in the office. But she is very loud in the kitchen which is very annoying when trying to hear for Nightmare and Nightmare Fredbear.

  3. You got 8-14 seconds to close the door or Nightmare Chica jumpscares you.

Nightmare Foxy

  1. Starts moving at night two 3am

  2. Nightmare Foxy runs to the door on the right side. Nightmare Foxy doesn’t disable anything in the office. But he needs to be watched at all times or he will run to the office.

  3. You got 4 seconds to close to door when he is running or Nightmare Foxy jumpscares you. Nightmare Foxy goes back to the cove when you block him off.

Nightmare Mangle

  1. Starts moving at night four 1am

  2. Nightmare Mangle goes to the vent on the left side. Nightmare Mangle doesn’t disable anything in the office. But she needs to be watched like Nightmare Foxy.

  3. You got 8-10 seconds to close the vent door or Nightmare Mangle will jumpscare you. Nightmare Mangle doesn’t go back to her cove so keep an eye on Nightmare Mangle.

Nightmare Balloon Boy/BB

  1. Starts moving at night three 3am

  2. Nightmare BB goes to the vent on the left side. Nightmare BB disables you from using the camera.

  3. You got 15 seconds until Nightmare Foxy jumpscares you.

Nightmare JJ

  1. Starts moving at night six 12am

  2. Nightmare JJ doesn’t attack you at all she is just annoying and goes around the place laughing and making noises.

  3. But Nightmare JJ doesn’t like you looking at her, then she’ll hide for two hours then be back to annoy again.

Nightmarionne

  1. Only moves when the music box isn’t winded up.

  2. To wind the music box you must go to cam 2B. If the box runs out Nightmarionne will come to the office and jumpscare you.

  3. Nightmarionne is always active so watch it.

Nightmare Fredbear

  1. Starts moving at night five 1am

  2. Nightmare Fredbear comes to the door on the right side. Nightmare Fredbear likes to play games when he is in the arcade area one of the arcade games will light up. When you click the arcade you’ll be playing a 2D arcade game if you complete it will go to 6am.

  3. If Nightmare Fredbear moves away from the arcade area the arcade will turn off.

Nightmare

  1. Starts moving at night six 2am

  2. Nightmare comes to the door on the right side. Nightmare laughs every time he moves and is hard to see on the cameras. Make sure to listen for Nightmare.

  3. You have 5-7 seconds to close the door or Nightmare jumpscares you.

Plushtrap

  1. Starts moving at night three 3am

  2. Plushtrap goes to the vent on the left side. Plushtrap can disable vent door if he gets in the office. You have 10 seconds to close the vent door or a vent animatronic will jumpscare you.

  3. Plushtrap likes Nightmare Springtrap. Plushtrap will follow Nightmare Spring trap so if you see Nightmare Springtrap you know Plushtrap isn’t far behind.

Nightmare Endo

  1. Starts moving at night six 4 am

  2. Nightmare Endo doesn’t attack you. Nightmare Endo is only looking for a suit.

  3. I wonder if you could help him.

Jack’o Bonnie

  1. Starts moving at night seven 1am

  2. Jack’o Bonnie goes to the vent on the left side. Jack’o Bonnie doesn’t disable anything in the office. But Jack’o Bonnie glows so he is easy to spot in the cameras.

  3. You got 8-10 seconds to close the vent door or Jack’o Bonnie jumpscares you.

Jack’o Chica

  1. Starts moving night seven 2am

  2. Jack’o Chica comes to the door on the right side. Jack’o Chica glows like Jack’o Bonnie so she is as easy to spot in the cameras.

  3. You got 8-10 seconds to close the vent door or Jack’o Chica jumpscares you.

Nightmare Springtrap

  1. Starts moving night seven 3am

  2. Nightmare Springtrap goes to both ways door and vent so be careful and listen for Nightmare Springtrap.

  3. You have 5-8 seconds to close the doors or Nightmare Springtrap will jumpscare you.

Nightmare Cupcake

  1. Sings in the kitchen sometimes.

  2. Nightmare Cupcake doesn’t attack you.

  3. Nightmare cupcake may have a secret twin.

Jack’o Lantern

  1. Follows Jack’o Chica around.

  2. Jack’o Lantern doesn’t attack you.

  3. May come in the office after Jack’o Chica has been at the door.



teen

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