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AMENSIS is an immersive psychological horror title developed in Unity, focusing on the intersection of investigative gameplay and narrative trauma. Players assume the role of Elias Harrow, an investigator whose lack of personal memory serves as his greatest asset—until now.

Upon entering the "Harrow House," players must utilize deep investigative mechanics to piece together a fragmented past. The game explores the thin line between clinical observation and total psychological collapse as Elias discovers his identity as the lone survivor of a supernatural domestic massacre.

Key Features

  • Investigative Horror: Use your camera to document evidence and reveal anomalies hidden from the naked eye.

  • Repressed Memories: Experience "Waking Up" sequences where the house shifts, reflecting Elias's fractured psyche.

  • Atmospheric Terror: Inspired by masterpieces like P.T. Silent Hill, Visage and MADISON.

Can you face the memory of what happened that night? Or will The Entity claim the last survivor?

Development Team : Dreadviel Studios.

  • Heinz: Director & Programmer & Level Designer & Story Writer

  • Zellal: 3D Modeler

  • Wafle: 3D Modeler

  • Millhouse: Sound Designer

  • Phoenix : Music composer

  • Matic Luka : Music Composer & Sound designer

  • La Sombra: Voice Actor

  • Tossthtatbacon : Voice actor

  • Bamboozled Tree: 2D Artist

  • Nex Zandonatt: 2D Artist

#horror #other



all-ages
Realistic Violence
Realistic Bloodshed
Alcohol Reference
Drug Reference
Tobacco Reference
Language
Crass Humor
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AMENSIS environment show case and sound design.

AMENSIS is shaping up really well. I’m planning to release a demo by the end of this month.
My goal is to make AMENSIS one of the most intense and memorable horror experiences ever,stay tuned.