Comments (13)
Omg, how did you make the game resolution scale to browser size? I tried everything, but it seems to be hard set...
Awesome stuff! I suck at it but I liked it :)
GFX is very nice, cute, BIG PIXELS are friends.
Awesome graphics! I like the idea of collecting street lamps and other debris to power your weapons. It took me a minute to realize I couldn't abduct enemies, but once I figured that out it was smooth sailing. Great work on this!
Beautiful artwork, although it's struggling to run smoothly on my computer! 10fps with bursts of 30fps
Your mission is simple - abduct and create as much chaos as possible!
Instructions:
Escape - pause to receive more hints.
Keyboard or Gamepad
WASD or Left Analog Stick- Movement
Space or Left Trigger - Fire Abduction ray
Left Click or Right Trigger - Fire Weapon
Shift or A - Dash
Quick Tutorial :
1.Abduct to gain energy.
2. Enemies have red shields, which need to be destroyed before they can be abducted.
3. Objects in the background can be abducted for smaller amounts of energy.
4. Shooting an enemy bullet will allow you to abduct it or even use it against him.
Description:
"Abduct and Destroy" was created for the Opera GX Game Jam, the theme being UFO.
A procedurally generated twin stick shooter, where the main mechanic is based around abducting enemies. In order to keep using your weapon, you will need energy. To get energy, you must abduct anything you're able to! That includes enemies, their bullets, lamps or even garbage bins.
The difficulty will scale considerably while the game is being played, with enemies becoming stronger, the camera movement becoming faster and new enemy layouts appearing.
Your reward for being persistent is not just a higher score. Depending on your score, you may also receive secret codes, which will enhance your ship in different ways.
The game was originally supposed to also included multiplayer, but more focus was required for the singleplayer aspect. The mechanics are already setup, including gamepad support for the second player, so there won't be an issue with adding it in the future.