I make games sometimes. Meh. Nobody reads these.

Oh, you're still here? Well let's see. I started working with Game Maker in 2005. I've only finished a few games:

*Techno the Hedgehog, a fairly mediocre Sonic fangame.

*Sherman's Shnowy Showdown, a goofy little time-waster I made in a few days for a competition.

*DoodleBob and the Magic Pencil, a weird SpongeBob/Sonic/Mario/Mega Man mashup I made for my brother's 10th birthday. I later re-released the game with updated graphics as DoodleBob DX.

*Escape from Cyberspace, another weird mashup I made for my friend Jack's birthday.

*Robots Don't Get Scared, a comedic Metroidvania I made in 14 hours.

After a 7-year break, I've finally gotten back into game development and am working on Superguy and Megaboy, a 2.5D free-roam shooter/beat-em-up.

Currently working on improved visuals for the next demo:

-Character sprites are being cleaned up and drawn at a higher resolution.

-Most 3D models will have black outlines and cast shadows on the ground, adding to the "comic book" aesthetic.

Loading...

Demo 1.2 is up! I fixed a lot of bugs, remapped some controls, smoothed out the physics, and improved the visuals.

No new playable content yet but the new demo should make for a much better gameplay experience! Go play it! Or watch my devlog, perhaps!

Loading...

Superguy and Megaboy demo is finally up!

https://gamejolt.com/games/superguymegaboy/918891

Loading...

Okay, technically I haven't been developing Superguy and Megaboy for 4 straight years. Realistically, I've put about 2000 hours into the game so far. I still have a LOT to do, but I'm happy to finally announce the first demo will release in three weeks!

Loading...

Superguy and Megaboy is a 2.5D free-roam shooter/beat-em-up I started developing in 2020. Three years later... I still don't have a playable demo ready! Huzzah! In the meantime, here's a brief look at some gameplay.

Yes, I still have a lot of work to do.