
Comments (58)
IM GONNA AAAOGGGHGHGH *cums from excitement*
That game has a lot of potential👍keep the good work
Died 10 times in the Foxy chase, I give up...
So here's my overall thoughts so far, sorry if some of this has already been addressed by others
First of all, it's extremely unclear when the Foxy chase starts. The camera skips right over him, you can barely even tell what he is, and he's not moving, so there's no indication that you're going to get jumpscared if you don't immediately start sprinting. I'd suggest having the camera linger on him longer and showing him starting to move towards you, then having "Press shift to run" appear on the screen.
I'd also make it more clear which way you're supposed to go. If it's just trial and error, it immediately stops being scary and cool and just becomes frustrating, especially with such a loud and long jumpscare. You could do something like what Doors does, where there's a faint blue light that shows you the way. Something subtle and not disruptive that rewards you for paying attention but isn't too obvious.
In general I like the style, I think. The story is also pretty interesting, though somehow it's a bit over-explained and a bit under-explained at the same time lol. The exposition at the start is a bit intense but then everything else is left a mystery, but I guess that's fine for just a demo/prologue.
Also the voice acting is decent and the music is good!
I'll update this if I beat the Foxy chase to talk about anything that happens after it but I'm taking a break from trying lol.
I am upset I haven't seen this before, this looks peak man. Will give the prologue a try later :)
Free
Achluophobia Prologue
Warning:
This game contains content related to depression, hospitals, hallucinations, and various pills. It also includes blood and jump scares. If you are struggling with these issues, please consider visiting a psychologist or seeking help. Please do not imitate or attempt to recreate any behaviors shown in the game.
Game features:
Point-and-click in 3D – the game combines classic FNAF-inspired mechanics with free exploration. You can leave the office and move around the location whenever you need.
Tripod camera placement – search the environment to find portable cameras, place them on tripods in key spots, and use them to track animatronic’s movements.
6 intense nights – survive five unique levels, each set in a different location with distinct gameplay, and face one special night full of unique challenges.
Evidence collection – your main task is to gather evidence by taking photos of animatronics and suspicious activity.
Dual gameplay style – animatronics can attack both in the office and while you’re exploring. Use your camera’s flash to repel them when they get too close.
Immersive visuals – realistic graphics create a dark and atmospheric environment that pulls you right into the horror.
Jumpscares that hit hard – carefully designed to keep you on edge and deliver the right amount of fear.
Engaging story – a mysterious narrative unfolds throughout the nights, encouraging you to uncover the truth.
Achievements & trophies – unlock unique trophies as you survive nights, explore locations, and encounter animatronics. Collect them all to show off your skills and bravery!

The player takes on the role of someone recently discharged from a psychiatric hospital after a long battle with severe depression. Life has lost its meaning days blur into one another, and the future offers no answers.
One evening, a peculiar job listing catches their eye: someone is offering an enormous reward to prove that an abandoned house on the edge of town is haunted. The client warns that inside lurk strange, demonic creatures animatronic beings that seem both constructed and possessed by something not of this world.
Most would laugh it off as a hoax. But for the protagonist, this feels like a chance: the money could change their life, and the danger seems less terrifying than slipping back into the emptiness they just escaped.
Armed with nothing but a camera and a flicker of resolve, they get into their car. In their pocket: a slip of paper with a phone number and an address. The engine starts, the night stretches ahead, and the road winds toward a place best forgotten.
Mission Objective: capture undeniable photographic evidence of the entities rumored to dwell in the house and deliver it to the client.
Yet somewhere deep inside, the player wonders: will they truly face monsters in that house, or will it be another battle with their own mind, which once nearly destroyed them?

@SpringDev
 ⮞ Game designer, Level designer, Coding, Animator, Music, Sound effects, UX designer, Story, 2D artist
@UncreativeDudeOfficial
⮞ Animatronic models, Animatronic textures, Animatronic sound effects, Prop Modeler, Beta tester, Music, Voice actor
@ixsapphire_ ![]()
⮞
Voice actor
Toxin - youtube ⮞ Animator
@Sun_Man
⮞ Renders, 2D artist
@StickyNoted
⮞ Renders, Voice actor
@PigeonPizza
⮞ Prop Modeler
@Bowt_Elects
⮞Prop Modeler
Roy178 - YouTube ⮞Prop Modeler
TexGon3D - YouTube ⮞Prop Modeler
@_onedev
⮞ Beta tester, Prop Modeler
@DarkStoneGames
⮞ UX designer
FNAF Made By
Tags:
#fnaf #fangame #horror #pointnclick #3d #realistic #freeroam #strategy
Realistic Violence
Realistic Bloodshed
Alcohol Use
Drug Use
Tobacco Use
Strong Language





































