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(A still buggy early access prototype of a game i started Jan 2nd 2020 using classic gamemaker 8.0)

akari_shoot_right.gif

Agent Akari is a member of a Brooklyn resistance base in the year 2500AD . Him and his supervisor / scientist Dr.Leo set in stone a goal to take out the infamous 'CYTRON' a massive cooperation gone rogue that owns New York's security cyborgs and the citys order. 1000s of havoc causing bots roam the city and must be eliminated in order to restore peace !

OFFICIAL WIKI PAGE:

https://agent-akari.fandom.com/wiki/Agent_Akari_Wiki

pc_controls_akari.gif

𝗣𝗖 𝗖𝗢𝗡𝗧𝗥𝗢𝗟𝗦 \/

Z - talk , read , shoot plasma gun

X - close inventory

RSHIFT - open inventory

MOUSE - Browse inventory

UP - climb ladders / enter buildings

DOWN - look down / climb down ladders

L / R - walk left / walk right

ENTER - start game

F9 - screenshots

𝗣𝗟𝗔𝗬𝗦𝗧𝗔𝗧𝗜𝗢𝗡 𝗩𝗜𝗧𝗔 𝗖𝗢𝗡𝗧𝗥𝗢𝗟𝗦 \/

X - talk , interact

O- Shoot , Close Inventory

Select - Open inventory

D-pad: Move , climb , swim

Touchscreen: Browse Inventory

Version C3.5.0: enter "91599" in the 'cheat codes' menu for debug mode

#scifi #action #adventure #platformer #retro #shooter #future #akira #megaman #bladerunner #dystopian #futurewave #future #space #synthwave #lofi #8bit #16bit #abstractlion #gamemaker #prototype #demo #tron #indie #dreamhackjungle



teen
Intense Cartoon Violence
Animated Bloodshed
Tobacco Use
Suggestive Themes
Mild Language
Crass Humor
Simulated Gambling

considering porting Agent Akari over to GMS:2 so i can be able to add dynamic lighting , completely new physic scripts , and start working on gamepad controller support.

(EDIT: IDEA VOIDED)

Been taking a long break from working on this! I Will get back to it soon enough , glad to see many enjoy the prototype demos I put out so far though <3

Prototype Revision 3C:

First mission is now playable and complete

Fixed some ladder climbing issues

Added some more NPCs

Fixed some data room issues

More music , more sfx

New manual.pdf!!!

Cheat codes added (in manual)

Will be released in a week!

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Currently working on the Revision 2 prototype

*Buildings are now accessible

*Added in some Npcs and Enemys

*A new keycard system is now integrated into the inventory

*New areas to explore

*Map is now accessible

*A pause menu now exists