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What do you think?

hi there

I'm asking it here becuae there is no activity on the first game. can I have a hint or something? I gave the weed to the stoner guy and all I hav is some leavers, beartrap, stick and the can with the rope. what I need to do now?

Can i play this on iOS because i dont see a download button

Game Soundtrack

9 songs

summary.png

The sequel to my point and click adventure game, Black Friday.

It's been twenty years since the incident, but the killer scarecrow has finally come back. Will this brand new group of five teenagers be able to accomplish what their predecessors failed to do, and rid the world of this pumpkin-headed scarecrow once and for all, or will they end up barely surviving a traumatizing event that will haunt them for the rest of their lives?

A homage to the slasher movies of the 80s in the form of a point and click adventure game, with some gameplay elements reminiscent of the Clock Tower series. With multiple endings, longer puzzles, and a deeper story, this is sure to please any fan of adventure games, horror, or slasher movies in general.


details.png
  • Two-click interface: left-click to interact, right-click to examine.

  • Spacebar to pause.

  • F5 to open save menu, F7 to open load menu.

  • Contains strong themes and gore.

  • Multiple playable characters.

  • Multiple endings.

  • Game length 1 to 3 hours, depending on player skill.


specs.png

OS: Windows XP or above

Processor: Intel or AMD CPU

Memory: 512 MB RAM

Graphics: DirectDraw or DirectX compatible card

DirectX: Version 9.0c or above

Monitor: 800x600 or above

Sound Card: DirectX compatible sound card

Additional Notes: Mouse, keyboard

Basically if your computer can load this website, it should be able to run this game.



#adventure #horror #puzzle #pointnclick #retro #comedy #other #AGS #slasher



teen
Intense Realistic Violence
Blood and Gore
Alcohol Use
Drug Use
Sexual Themes
Mild Language
Mature Humor

I worked on the ending cutscenes. But they still need custom animations for that extra bit of polish.

I also implemented a note that you can pick up and read.

The picture is an establishing shot that appears at the start of the game.

​This week I worked on act 2, polishing up a lot of the cosmetic details.

And what's an indie horror game without random scraps of paper that you can read?

So here's a book that you can look at ingame.

This week I finished off the inventory icons, added lip syncing to the characters (although there won't be voice acting), and sorted out the majority of the room interactions.

I also finished the cutscene that plays when you transition to act 2.

I've done all sorts this week, including giving the backgrounds another pass, adding interactivity to the rooms, making inventory icons, and working on yet more animations.

It's awesome to be able to play the game and not see a bunch of placeholder art.

This week I've been working on the animations and the backgrounds.

They're just a first pass though.

I also finished Act 1. Other than a few missing animations (including graphics that need another pass), it's pretty much playable without issue.

Say hello to the cast.

From left to right we have: Scott, Alex, Chad, Katherine, and Kevin.

At the beginning there will be a character change mechanic. But it's just there to setup the story. For most of the game, you'll only be playing as one character.

I've been working on the scripting for the bedroom and the kitchen, so characters walk towards and say things when you click on them

I've also been working on all of the sprites, in order to finish the first act.

I've also been working on the living room.