views
231
likes
4

Comments (4)

What do you think?

hi there

I'm asking it here becuae there is no activity on the first game. can I have a hint or something? I gave the weed to the stoner guy and all I hav is some leavers, beartrap, stick and the can with the rope. what I need to do now?

Can i play this on iOS because i dont see a download button

Game Soundtrack

9 songs

summary.png

The sequel to my point and click adventure game, Black Friday.

It's been twenty years since the incident, but the killer scarecrow has finally come back. Will this brand new group of five teenagers be able to accomplish what their predecessors failed to do, and rid the world of this pumpkin-headed scarecrow once and for all, or will they end up barely surviving a traumatizing event that will haunt them for the rest of their lives?

A homage to the slasher movies of the 80s in the form of a point and click adventure game, with some gameplay elements reminiscent of the Clock Tower series. With multiple endings, longer puzzles, and a deeper story, this is sure to please any fan of adventure games, horror, or slasher movies in general.


details.png
  • Two-click interface: left-click to interact, right-click to examine.

  • Spacebar to pause.

  • F5 to open save menu, F7 to open load menu.

  • Contains strong themes and gore.

  • Multiple playable characters.

  • Multiple endings.

  • Game length 1 to 3 hours, depending on player skill.


specs.png

OS: Windows XP or above

Processor: Intel or AMD CPU

Memory: 512 MB RAM

Graphics: DirectDraw or DirectX compatible card

DirectX: Version 9.0c or above

Monitor: 800x600 or above

Sound Card: DirectX compatible sound card

Additional Notes: Mouse, keyboard

Basically if your computer can load this website, it should be able to run this game.



#adventure #horror #puzzle #pointnclick #retro #comedy #other #AGS #slasher



teen
Intense Realistic Violence
Blood and Gore
Alcohol Use
Drug Use
Sexual Themes
Mild Language
Mature Humor

My game was released a week ago, but I figured that since the soundtrack is technically Midi, why not render it out using a high quality soundfont and upload it for others to listen to.

The game's out, and now you can listen to the music for free.

Loading...

I've updated the game pages and uploaded a trailer announcing my game's release date.

My brother put the trailer together, and I think he did a brilliant job at it.

The release date by the way is the 28th of November.

This week I fixed up the problems found during alpha testing, and have sent the beta off to two different people.

Now to wait to hear back from them. If there's no update next week, it's because no progress has been made as I'm still awaiting feedback.

​This week I finished spellchecking the script, and I'm now alpha testing.

I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.

Next week is the beta testing phase.

The polishing phase continues apace. It's taking a lot longer than I expected, but I should "hopefully" be out of the pre-alpha stage sometime next week and into the alpha stage.