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This week I spent all of my time coding in responses for everything I drew in the rooms last week.
Those are responses for left and right clicking, and using an item.
I also made a credit sequence, to give the game a bit of extra flair at the beginning.
This week I finished spellchecking the script, and I'm now alpha testing.
I've fixed a few minor problems already, a missing hint here, a bigger clickable area there. I also added an additional puzzle.
Next week is the beta testing phase.
This week I fixed a few minor problems, such as missing sound effects and animations. I also improved art taken from the last game, to make it more consistent.
I added an extra step to one of the puzzles, and I've also been working on an easter egg.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I've updated the game pages and uploaded a trailer announcing my game's release date.
My brother put the trailer together, and I think he did a brilliant job at it.
The release date by the way is the 28th of November.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
This week I finished off the introduction, the animations for the endings, and started going over all of the backgrounds and improving them, having just finished the basement as a result of that.
Lastly, I finally added the game over screen.
The polishing phase continues.
I've been fixing more than just simple bugs though. I've also been putting hints into places where someone might try a solution, correcting artwork or adding something to it, and just generally polishing everything up.
Happy #WIPWednesday!
Are you working on a game?
Making some art?
Practicing a song?
Something else?
Tell us in the comments!
I've been working on the smaller stuff this week, such as bugs and missing art.
Next week I plan on brushing up the menus and GUI elements, and finally make some icons for the game. Then it's testing time.
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